Training frequency sufficient to avoid negative skills
Train one by one saving remaining active points on next turn, starting on 1st, 11th, 21st and 31st game. Usually it takes 2 management breaks (3 skills to train, there is no penalty for not training batter -DEFENSE / pitcher – CURVE). On all other breaks You can do whatever You want, just stick to the scheme. Training one break later than last time (i.e. training STAMINA on GAME 13 and next time on GAME 25) usually is harmless but try to avoid it especially in the beginning. I have noticed that it’s ok NOT TO TRAIN on games 41-45, probably every year the “training counter” is reset to zero.
ONE YEAR TRAINING EXAMPLE (PITCHER):
GAME 1: CONTROL & SPEED
GAME 3: STAMINA
GAME 11: CONTROL
GAME 13: SPEED & STAMINA
GAME 21: CONTROL & SPEED
GAME 23: STAMINA
GAME 31: CONTROL
GAME 33: SPEED
GAME 35: STAMINA
good skill set you could use for batters
Yomi special skill
Bravery because pitchers tend to throw much more strikes than balls. Therefore I swing a lot more; so having a better batting/slugging% with more strikes is useful for me.
I found the hitting AMAZINGLY hard until about year six. But it must have had a little to do with my timing, and relying on the eagle eye too much, because when I started a new guy I was able to hit OK as a rookie. I don’t know about .600 though. That’s unrealistic anyway (not that this is a “realistic” baseball game, but still).
For pitching, I found that 1) you don’t start being able to get guys out consistently until you’re about level three in control and speed and 2) you shouldn’t always aim for the corners.
I’ve had a lot more success starting out with a high inside fastball not on the corner, but middle in and high for a strike. Throw some balls too when you’re ahead in the count. Half the time when I throw to the corner, it gets hit hard. And of course, players do ridiculous things like pull a low and away slider on an 0-2 pitch for a home run.
All in all, they pretty much make it so that you can’t have a dominant pitching career without G points… you can just have a couple of great years at the end. Same for hitting, just less so.
This is definitely a game where they’ve designed it so that you can’t possibly dominate anything, or even do consistently well without paying for points.
They also really want you to grind, look at the achievements. Ten gamevil cups to get the achievement? Not even an achievement for your first? Or your first hall of famer? Twenty no hitters? Seriously? No, the longer you play, the more you pay. That’s the thinking.
From what it seems, it looks like the only way you can get money is through your yearly salary with an incentive, part time job, and game events. I have no clue how you would get 6 mil, it seems impossible.
Category: Puzzle Game Walkthrough